Computing

INTENT

Computing and digital technologies have become integral to the lives of children, both within and outside school.  We believe the development of computing skills is vital for children at Nunney First School as they grow up in a world with technology at its core.

We believe that an engaging and motivating computing curriculum will enable our learners to:

  • Use computational thinking and creativity to understand and change the world.
  • Build knowledge of the principles of digital computation, how digital systems work, and how to put this knowledge to use through programming.
  • Become digitally literate – able to use, express themselves and develop ideas through information and communication technology.
  • Have a solid awareness of online safety and apply this to using digital devices in school and at home.
  • Make links with mathematics, science and design technology.

IMPLEMENTATION

  • We use Purple Mash as a comprehensive scheme of work which incorporates the statutory aspects of the National Curriculum.
  • Computing is divided into three aspects: Computer Science; Information Technology; and Digital Literacy. We teach a two-year rolling programme to ensure a broad and balanced coverage.  (See images below)
  • Lessons teaching involves whole class, small group, paired and individual activities.
  • The majority of computer learning takes place through using the tools on Purple Mash. Children are usually set ‘2Do’s’ to complete which then are saved into their digital portfolios.
  • Computing is also integrated into other areas of curriculum learning. For example, to create musical compositions or complete research.
  • Pupils currently have access at school and in home to a variety of apps to enhance the curriculum including: Yumu (music app), Mathletics, Times table Rockstars, Grammarsaurus as well as all of Purple Mash.
  • Children also use their computing skills in interventions for example, using Dyslexia Gold.
  • PSHE lessons and assemblies also address the issue of online safety.
  • Computing is shared and celebrated with the school community through the school website, Class Dojo, displays, celebration events, newsletters and end of year reports.
  • In Reception, pupils use ipads and floor robots like BeeBots. Teachers give opportunities to experience technology through child-initiated activities and teacher directed time.
  • In Key Stage One, pupils will use ipads and begin to use small laptops. They will also have the opportunity to use robots when coding. Pupils have weekly computing sessions to continually build up their skills.
  •  In Key Stage Two, pupils will use a mixture of ipads and laptops. They will also use ‘micobits’ and write code for them. Pupils have weekly computing sessions, building on the knowledge and skills gained in Key Stage One.

IMPACT

Self and formative assessment is used by the class teacher and teaching assistant during whole class or group teaching. Teacher’s measure the impact of teaching by observing closely throughout lessons and giving immediate feedback to allow children to develop their skills further.  Early intervention with extra support or scaffolding is given where necessary.  Pupil’s computing knowledge and skills is assessed through questioning and reviewing work saved in their online portfolio or curriculum in evidence folders.

Years 1 and 2 – Computing Scheme of Work (overview)

 

Years 3 and 4 – Computing Scheme of Work (overview)

Breakdown Of Year 3 and Year 4 Teaching Of Coding